#Top mods for oblivion mod
It turns out the “unoffical patch” that so many people sing the praises of showed a nice pile of conflicts in the mod manager and after deleting that and one or two other useless mods I have rarely seen that happen again. I did get that a few times until I finally broke down and got the OBMM and did a conflict scan. Here’s a discussion of the problem on the ES forums I’m using a different, slightly less nice looking LOD mod now, but the rest of the Qarl mod set works ok, and looks great. It was causing huge graphical corruption after a while of playing, the sort of corruption which makes you think your shiny 512mb 7950 GTX is dying, so not helpful at all. Just a quick warning to anyone thinking of applying the mods on that page - I had severe problems with the “Better Tiling LOD Textures 4096” by Blade. That said, Francesco’s has better game design (outside of the choice of new monsters and items, as I commented), while OOO is more variable in quality. This makes OOO more of a complete package, while Francesco’s is more “partial” and more suitable to be added along other mods. While I don’t like much Francesco’s monster and items part of his mod (and when I use it I leave those parts out, in fact).Īnd, to conclude, OOO is more of a compilation of different mods with the goal to create an unified package, while Francesco’s tries to achieve just its main rebalance purpose. Sometimes the quality is variable, though.įrom a very superficial point of view I believe OOO does a much better work selecting stuff that goes in the game such as weapons and armors. There are more things to discover, it more “static” compared to Francesco’s and enhances better the exploration. While Francesco’s is based on math formulas, OOO is more handcrafted and filled with little touches that make it stand out more and be more recognizable (and more appreciated in the community). It’s mostly an algorithmic rebalance, well done and well thought. Any tips?įor Oscuro Vs Francesco here’s something I wrote a while ago:įrancesco’s is more faithful to the original game. So what I am looking for is a good mod list recommendations from the Q3 forumers who are well familiar with Oblivion’s mod scene. I am not sure yet if it is possible do disable new content without disabling the rest, it may break the fundamental structure of the mod. I have looked over OOC’s huge readme file briefly, and it looks to me that it attempts to do all – change balance, fix auto-leveling, and add new content. Also if there are good mods that improve graphics even further I would like to use them as well. For my first game of Oblivion I would like to stick close to the official content, using mostly mods that enhance gameplay and improve balance, as well as those which make game more challenging and realistic, rather than those mods which add tons of new items, monsters, etc. It looks good to me, but I am a bit worried about adding new content into the game. It also seems to be very popular in moding crowd. Oscuro’s Oblivion Overhaul was the mod that my friend recommended. So now it’s time for me to get some great mods. Needless to say graphic in the game is amazing, just as I expected. So I decided to take my time until some good mods would appear that would fix, at least party, these issues, just like it happened for Morrowind.įinally yesterday I’ve purchased Oblivion and installed it on my new comp with Radeon 1950 XTX graphic card. :) The reason for it is that I have been really discouraged by reviews that I read and what people were saying about auto-leveling for monsters and loot in Oblivion, and how it breaks the balance, kills fun from exploration, as well as diminishes immersion factor. Yeah, I know, I am late for the Oblivion party.